Our full paper “Urban ageing: technology, agency and community in smarter cities for older people” has been accepted for publication in ACM C&T 2015, the 7th International Conference on Communities and Technologies which will take place in Limerick (Ireland) from the 27th to the 30th of June 2015 (http://comtech.community/). The paper elaborates on the concept […]

Urban ageing: accepted for publication in ACM C&T 2015

urban ageing - smart cities for older people

7-9 September 2015, Vilanova i la Geltrú, Spain

Human-Computer Interaction and the older population in 2025, Special track in Interacción 2015

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The GTI member Juan Pablo (JP) Carrascal defended his PhD Thesis last Monday, January 26th, with the title “Aspects of personal information valuation in web browsing and mobile communication”. Congratulations to JP, and his thesis advisors Dr. Rodrigo de Oliveira from Google and Dr. Josep Blat from Universitat Pompeu Fabra. And thanks to the three members […]

JP Carrascal is now a doctor!

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25,000 players were registered to play by day 20, the majority logging in to play every day … 80% of their activity time is played through the mobile app … a new improved version of iOS App has been released, enabling the real-time 3D view of the virtual boat …

The BWR Game in 3D on iPhone6 and iPad3

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logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
borja_background Automatic Sign Language Avatar for video News
bwr The Game Barcelona World Race
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Urban ageing: accepted for publication in ACM C&T 2015

Our full paper “Urban ageing: technology, agency and community in smarter cities for older people” has been accepted for publication in ACM C&T 2015, the 7th International Conference on Communities and Technologies which will take place in Limerick (Ireland) from the 27th to the 30th of June 2015 (http://comtech.community/). The paper elaborates on the concept of smart cities for older people by drawing on two case studies we undertook in the past 4 years.

The Communities & Technologies (C&T) is a biannual conference series aimed at stimulating and disseminating research on the complex connections between communities – both physical and virtual – and information and communication technologies. This seventh edition of the conference will mark a stronger opening toward Community Informatics work.

urban ageing - smart cities for older people

urban ageing

Abstract

Despite the widespread popularity of smart cities in policy and research fields, and the ever-increasing ageing population in urban areas, ageing issues have seldom been addressed in depth in smart city programs. The main focus has hitherto been on making physical environments ‘older people friendly’. We review studies in environmental gerontology, policies and HCI that show the multifaceted relationship between ageing and cities. We discuss two case studies with scenarios of engagement of older people in urban areas we undertook in the past 4 years. By drawing upon the results, we propose a vision of smart city that conceives of older people as embedded in intergenerational urban communities and capable of creating new engagement situations by reconfiguring IT-driven scenarios to their interests and social practices. This paper aims at expanding the current visions of smart cities for older people by building along three main dimensions: technology, agency and community.

Righi, V., Sayago, S., Blat, J. (2015) Urban ageing: technology, agency and community in smarter cities for older people. Accepted for publication (33% rate of acceptance) in ACM Communities & Technologies Conference (C&T), Ireland. Pre-print available in the following link [PDF]

Human-Computer Interaction and the older population in 2025, Special track in Interacción 2015

7-9 September 2015, Vilanova i la Geltrú, Spain

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In light of an ever-increasing ageing population, along with the continuing pervasiveness of Information and Communication Technologies (ICTs) in multiple facets of daily living, we believe that research into HCI and Ageing will remain just as important over the next decade as it has been for a number of years. The primary aim of this one-day special track is to bring together practitioners in the field of HCI and Ageing in order to discuss the question of where do we go from here? From time to time, it is a healthy practice to take stock of a research area in order to take it forward. Since the seminal Human Factors Research Needs for an Aging Population (edited by Sara J. Czaja in the 1990s), a growing number of HCI studies with older people have been conducted over the past two, almost three, decades. Established research indicates that accommodating for age-related changes in functional abilities is key to the design of more accessible technologies for older people. It is also widely accepted, especially in areas related to HCI (such as Gerontology), that older people are a very heterogeneous user group and that chronological age is not always helpful enough to conceptualize ageing. There is also a growing movement in favour of moving away from “assistive” technological conceptions based on stereotypical negative views of ageing. Conducting Participatory Design with older people is not so straightforward as we might think. How will this body of knowledge change when most of today’s non-digital immigrant adult people grow older? How will current trends in technology development (e.g. Wearables, Big Data, Casual games and Do-It-Yourself (DIY)) impact on HCI studies with older people? How will the fourth age shape HCI and Ageing in 2025?

Deadline for submissions (full and short papers): April 8, 2015. Accepted papers will be published in the ACM Digital Library. This special track is organised by (in alphabetical order) Josep Blat (UPF), Andreu Català (UPC), Andrea Rosales (IN3-UOC) and Sergio Sayago (UdL). For further information, please visit this special track’s webpage and/or the section of special tracks on the conference’s website.

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JP Carrascal is now a doctor!

The GTI member Juan Pablo (JP) Carrascal defended his PhD Thesis last Monday, January 26th, with the title “Aspects of personal information valuation in web browsing and mobile communication”.

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Congratulations to JP, and his thesis advisors Dr. Rodrigo de Oliveira from Google and Dr. Josep Blat from Universitat Pompeu Fabra.

And thanks to the three members of the defense tribunal, Dr. Nuria Olivier, from Telefónica Research, Dr. Karen Church, from Yahoo Labs, and Dr. Davinia Hernández, from Universitat Pompeu Fabra.

It is worth mentioning that most of JP’s research work was conducted at Telefónica Research as part of a collaboration agreement between Telefónica and the GTI.

The abstract of the thesis:

“The goal of this dissertation is to provide insights into how web and mobile phone call users assign value to their personal information. Two user studies are presented. The first one used a refined Experience Sampling Method to obtain the the monetary valuation of Personally Identifiable Information (PII) of web users. We observed how the value of different types of PII compare, and reflected upon how these values relate to users’ concerns about privacy and monetization of their PII. The second study focuses on annotation of mobile phone calls, a process that involves selecting the information that the user considers to be the most important from the call. We found the factors that mainly influence the need of the caller to take notes. We also observed how the annotation needs and behaviors change over time. Finally, we evaluated different annotation techniques, including annotations made by context-independent observers. Our findings provide important insights for the development of automatic annotation tools, and also suggest the potential of crowdsourcing for finding noteworthy information from mobile phone calls.”

GTI at TEDxBarcelonaED

Yesterday there was a TEDx event around Education in Barcelona (#TEDxBarcelonaED).

The participation was outstanding, with 300 participating physically in the auditorium of Torre Telefónica and over 2000 people following via streaming. The talks were very varied: from values, to technology, to life experiences. A selection of the public also presented their education-related initiatives.

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Davinia Hernández-Leo gave a short talk about “Learning Design: Communities and Tools,” mentioning the Integrated Learning Design Environment (ILDE) and scenarios of use, including the METIS workshops.

The BWR Game in 3D on iPhone6 and iPad3

The Barcelona World Race (http://www.barcelonaworldrace.org/en/), a regatta in which two-crew racing boats sail around the world non-stop, has been going since 31st December 2014. After several days in the lead, the Hugo Boss boat has been forced to retire after breaking its mainmast.

There is better news, however, for the regatta’s official virtual game, The Game BWR (www.thegame-barcelonaworldrace.org/).  25,000 players were registered to play by day 20, the majority logging in to play every day. Our analysis has shown that 80% of their activity time is played through the mobile app. This popularity is a motivation for enhancing the mobile version of the game, and as such a new improved version of iOS App has been released, enabling the real-time 3D view of the virtual boat (on iPhone 6 and iPad 3) with spectacular results.

The 3D view of The Game has been developed from scratch entirely by the GTI.  It simulates, in videogame aesthetics, the actual boat status of each player, based on the meteorological data provided by the company UGRIB. Users can enjoy the 3D in their browsers without any plugin installation thanks to WebGL, which is becoming standard and widespread. iOS supports WebGL only recently (roughly since October 2014) and this has allowed to introduce 3D as an innovative feature of The Game on iPhone 6 and iPad 3, in what is a pioneering application of its kind. The GTI are currently optimizing assets and algorithms to minimize the hardware requirements and support other mobile devices.

Clicking in the following photo, you can see different examples. But better try the new feature on your iPhone 6 or iPad 3!

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