A small room in the chapel of the historic building in the Universitat de Barcelona (UB), hosted the twelve edition of the Fira Recerca en Directe, during the 8th , 9th and 10th of April (this year). The exhibition was organized by the Parc Cientific de Barcelona, the UB and the collaboration of the Obra […]

The GTI present at the 12th Fira Recerca en Directe

FirstPIC_FiraREDI_GTI_0

The final reports of the research conducted throughout the WorthPlay project are freely available. The reports, one for each partner (GTI-UPF, IIIA-CSIC, DMAG-UoD), and written in Spanish, summarize the work done over two years, which has been a mix of ethnography, participatory design, accessibility, game design and development, artificial intelligence, adaptive games and cultural analysis. […]

WorthPlay: Final Reports Available!

Worthplay Final Reports
logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
borja_background Automatic Sign Language Avatar for video News
bwr The Game Barcelona World Race
PAGINA:

GTI at Networked Learning Conference 2014

In the context of the Metis project, the GTI is leading the development of the ILDE (Integrated Learning Design Environment), which integrates a number of learning designs tools that enable the creation of multiple types of artefacts or solutions (patterns, course maps, activities, implementations, etc.) The environment includes now a new feature enabling the management of diverse versions of the artefacts, following a “learning design family” metaphor.

jonathan-ilde

The design of the feature has been presented by Jonathan Chacón the 8th of April 2014 at the Networked Learning Conference in Edinburg, as part of the symposium “Building Co-design Strategies in Higher Education Using Technology-Enhanced Learning Scenarios.”

Chacón, J.; Hernández-Leo, D.; Learning design family tree to back reuse and cooperation, In: Proceedings of the 9th International Conference on Networked Learning, NCL 2014, Edinburg, UK, April 2014, pp. 510-517.

 

Javier Melero is now a doctor!

The GTI member Javier Melero defended his PhD Thesis last Thursday, April 10th, with the title “Design and Implementation Techniques for Location-based Learning Games”.

Congratulations to Javi!

phd_javi

The GTI present at the 12th Fira Recerca en Directe

FirstPIC_FiraREDI_GTI_0

A small room in the chapel of the historic building in the Universitat de Barcelona (UB), hosted the twelve edition of the Fira Recerca en Directe, during the 8th , 9th and 10th of April (this year). The exhibition was organized by the Parc Cientific de Barcelona, the UB and the collaboration of the Obra Social La Caixa. It aimed at contributing to the scientific culture of our society, opening a public space where the scientific researchers could share their knowledge to a non-expert audience.

FirstPIC_FiraREDI_GTI_2

 

Freeplay, a Spontaneous Activity

One research line at the GTI (lead by Josep Blat and Andrea Rosales) has been studying about the relationship between interactive technologies and children’s development. Freeplay is a non-structured activity where children spontaneously experiment with their imagination, incorporating amazing ways of using everyday objects, which is positive for creativity and children’s development.

However, an increasing number of children nowadays are having difficulties in enjoying this kind of play during everyday activities, specially because of the generalized use of entertaining systems based on screens, the rising number of extra-curricular activities (linked to academic goals), and the over exposition to structured games and guided entertaining.

 

WearableSounds, Contributing to Physical, Creative and Social Play

Apart from the screen based entertaining, the GTI has been researching about how to use sensing and reactive technologies for designing devices that triggers physical, creative and social play.

In consequence, the designing focus has been placed on objects without a clear functionality, objects that are open to different interpretations in order to stimulate creative ways for experimenting and finding new uses and original activities. The GTI had developed a series of playful accessories, such as WearableSounds; devices that can be worn and enables the persons to play with sounds produced by the movement of the body.

SecondPIC_FiraREDI_GTISecondPIC_FiraREDI_GTI_2

The audience was delighted to enjoy with the creative experience, by choosing a place in their body to wear the sensors, selecting a sound to experiment, and to move freely. Some researchers (such as Juan Tirado and José Lavilla) invited the audience to bring new ideas for using these devices in everyday life; a clever way to make an important contribution for improving the prototypes, while motivating the audience to become co-researchers and co-designers.

 

Nine Groups Move Their Labs to the Exhibition: Research on First Person

Different research groups from other scientific institutions joined the event. One team from the Universitat Pompeu Fabra (UPF), the CREAL (Centro de Investigación en Epidemología Ambiental) showed how they are measuring the levels of pollution on Barcelona city, using mobile technologies.

Another topics were: the Gaia satellite and its role in understanding our galaxy; the Actiquim expedition for discovering new species in the Antartic; Simulating extinct species by using computational tools; researching about cancer and other diseases such as Ataxia and Friedreich.

 

More information available at http://www.pcb.ub.edu/homePCB/live/ct/p1826.asp

GTI participates in the Cátedra Telefónica-UPF

Davinia Hernández-Leo, coordinator of the Learning Technologies research line within the GTI, is a member of the Telefónica-UPF Chair (Cátedra Telefónica-UPF) on “Social Innovation in Education”.

As part of this Cátedra Telefónica-UPF, she has participated in a study analyzing the situation around MOOCs in 2013 in Spain:

foto-chula-ParaTodosLa2-smallOliver, M., Hernández-Leo, D., Daza, V., Martin, C., Albó, L., (2014) “MOOCs en España: Panorama de los Cursos Masivos Abiertos en Línea en las universidades españolas”, Cátedra Telefónica – UPF Social Innovation in Education, Cuaderno Red de Cátedras Telefónica.

The study has attracted a significant attention from the media. See for example this Debate on the Spanish TV. 

 

WorthPlay: Final Reports Available!

The final reports of the research conducted throughout the WorthPlay project are freely available. The reports, one for each partner (GTI-UPF, IIIA-CSIC, DMAG-UoD), and written in Spanish, summarize the work done over two years, which has been a mix of ethnography, participatory design, accessibility, game design and development, artificial intelligence, adaptive games and cultural analysis. We hope you enjoy reading them!

  • Final Report GTI-UPF. This report gives an overview of the ethnographical research conducted in Àgora. This report also describes two iterations of participatory design and gives an account of an extended evaluation of the platform developed in the project in different situations of play. The report also presents the technical details of the platform, which enables older people and members of their social circles to both play and create digital games.
  • Final Report IIIA-CSIC. This report describes the design and development of SAGE, an intelligent game-based adaptation system. SAGE recommends activities to the players based on their playing behaviour. SAGE has been successfully integrated into the WorthPlay platform. This report also gives an overview of previous research on artificial intelligence in digital games, and adaptive games.
  • Final Report DMAG-UoD. This report presents cross-cultural experiences of digital game play by older people in Dundee (Scotland). The report summarises the results of sixteen contextual inquiries, a 2-month participant observation study, and an activity of game play and design, all of which carried out in the Dundee User Centre. The report also presents a literature review of game accessibility guidelines.