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Your Browsing Behavior for a Big Mac: Economics of Personal Information Online

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The WorthPlay project has developed an online platform which enables both older people and members of their social circles to develop and play meaningful games. During the last months, a number of games have been created and played by older people in several settings, including Àgora, in Barcelona, and EspacioCaixa Madrid – one of the [...]

WorthPlay @ Obra Social de la Caixa

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In the frame of the European IMPART project (http://impart.upf.edu/) the GTI is developing a web­based tool that will allow filmmakers to deal with the amount of shooting data generated every day in production. Digital cinema has broadened the creative possibilities but now production crews have to deal with huge amount of data related  to a [...]

A web­based tool for Digital Cinema

Web­Based, 3D­Assisted Editing of Production Dailies

Recently, we’ve been holding weekly seminars at the GTI to discuss research issues in the information visualization field.

GTI Visualization

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Ada & Max - spanish cover Ada & Max – Animating science for future scientists
logo_worthplay Worth Playing for Ageing project to GTI
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
wearable_sound_logo3 Wearable Sounds
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
logo Life 2.0
Multi-touch interaction with multi-user support Remote Collaborative Multi-touch Experience
borja_background Automatic Sign Language Avatar for video News
fotos-post-playfull Playful Accessories
imp_logo IMP Project
TenCompetence
campus Learn3
semedia Semedia
bwr The Game Barcelona World Race
read_mouse_patterns Web Browsing and Mousetracking
10 iMP: satellite distribution demo at Splau Cinemas

Your Browsing Behavior for a Big Mac: Economics of Personal Information Online


This paper presents the results of a large-scale study aimed to understand monetary valuation that Internet users assign to different pieces of their Personally Identifiable Information (PII). Monetary valuation was obtained by means of a custom implementation of the Refined Experience Sampling Methodology (rESM).

The main results of the paper include:
- Users valuated their browsing behavior information at around 7€.
- Valuation of Offline PII was found to be significantly higher than Online PII
- Valuation of PII related to Social Networking and Finance websites was significantly higher than Search and News related websites.
- Even though users do not like the monetization of their PII, they would accept certain goods in exchange.

The paper was presented during the 22nd International World Wide Web Conference (WWW2013) in Rio de Janeiro, Brazil. It was also published in the Proceedings of the conference.

Download the paper

WorthPlay @ Obra Social de la Caixa

The WorthPlay project has developed an online platform which enables both older people and members of their social circles to develop and play meaningful games. During the last months, a number of games have been created and played by older people in several settings, including Àgora, in Barcelona, and EspacioCaixa Madrid – one of the centres managed by Obra Social de la Caixa in Spain. These, and other results of the WorthPlay project, were presented at the headquarters of the Obra Social de la Caixa (Av. Diagonal, Barcelona) on May-3, 2013, by Sergio Sayago, who is conducting research activities related to WorthPlay in EspacioCaixa Madrid, thanks to a research agreement between Universidad Carlos III de Madrid and Fundació La Caixa.

A talk focused on LdShake at TELGalicia network

On Monday, May 6th, Davinia Hernández-Leo gave an invited talk and a workshop at the IV conference of the TELGalicia network. The talk and workshop (link to the slides, in Spanish) were mainly focused on LdShake, a social network platform where teachers can co-edit and share learning designs. In her talk, Davinia also explained the role of LdShake in the recently started METIS and IJIE projects, and mentioned the research addressed by the GTI (SOS, QuesTInSitu-Game) in the EEE project.

Video of LdShake at http://youtu.be/hj5dsrbIRGU?t=31s

A web­based tool for Digital Cinema

In the frame of the European IMPART project (http://impart.upf.edu/) the GTI is developing a web­based tool that will allow filmmakers to deal with the amount of shooting data generated every day in production.

Digital cinema has broadened the creative possibilities but now production crews have to deal with huge amount of data related  to a single shot. Laser scans of the set and multiple views (witness cameras) of the same shot are generated and have to be reviewed daily to take decisions on the production.

Any critical decision should be taken rapidly as it may require to extend the contract of an actor or filming gears.
Furthermore, it may happen that the director or other important crew members are not on set to judge the filming, making the review process even harder.

With the Web­Based, 3D­Assisted Editing of Production Dailies (to be presented at the 2013 ACM Web3D Conference) under development at the GTI, filmmakers will be able to access all the data, wherever they are, through a web tool that shows a 3D reconstruction of the set, camera positions and a quick editing and annotation interface to guide further production (retakes and editing).

 

 

Web­Based, 3D­Assisted Editing of Production Dailies

Web­Based, 3D­Assisted Editing of Production Dailies

GTI Visualization

Recently, we’ve been holding weekly seminars at the GTI to discuss research issues in the information visualization field. Visualization is perceived as a subject very relevant in several domains. Reflecting this, the GTI is investigating visualization solutions in 3 different projects: IMP·ART (onset data in Digital Cinema), Bestiario (supporting tools), EQLIM (social data). We will be posting about these projects regularly in this section of the web. To begin with, this first post is about a couple of sessions that we dedicated to storytelling in visualization.

Figure 1: A great storytelling example, the famous map of Napoleon’s Russian Campaign by Joseph Minard.

During our meetings, we discussed a recent paper by R. Kosera et al. [1] where they have proposed storytelling as the next research focus to address the issue of presentation and communication of data. The paper claims that several classical visualizations , such as Minard’s map (Figure 1), Nightingale’s charts, and Snow’s map of cholera, are paradigmatic as addressing communication, rather than exploration and analysis, which have been the research focus in the field so far. The paper proposes to adopt the narrative style of journalism and, within this framework, defines several scenarios of use. As Quim (Colàs) and Alan (Tapscot) are researching in collaborative narratives, we took a different approach and discussed Minard’s Map in terms of semiotics analysis, such as its two phases in terms of axiological level, or the actants (and their narrative programs) in the two phases. In the near future, we are planning to adopt semiotic analysis in our on-going Syrian Conflict visualizations (Figure 2) to be able to enhance the understanding of the multidimensional data that we are working with in this project.

Figure 2: A snapshot from our visualization system, which tells the story of Syrian Conflict victims.

For a better understanding of the visualization aspects that we mentioned and more, we recommend everyone to read the recent excellent book by Alberto Cairo [2], which explains visual representation paradigms clearly.

[1] Storytelling: The Next Step for Visualization
[2] The Functional Art. An Introduction to Information Graphics and Visualization