25,000 players were registered to play by day 20, the majority logging in to play every day … 80% of their activity time is played through the mobile app … a new improved version of iOS App has been released, enabling the real-time 3D view of the virtual boat …

The BWR Game in 3D on iPhone6 and iPad3

bwr-photo-big

The Open Event was organised by Davinia Hernández-Leo, member of the GTI, as part of the METIS project in collaboration with Cibernàrium – Ajuntament de Barcelona last week (11th, 12th December) on “Design for Learning: new tools for educators” was a success!!! The event was addressed to teachers from any educational sector and other stakeholders (academic managers, etc.) interested in learning […]

METIS Event “Design for Learning: new tools for educators”

Metis_2

The paper “An analysis of visitors’ behavior in The Louvre Museum: a study using Bluetooth data”, by Yuji Yoshimura, Stanislav Sobolevsky, Carlo Ratti, Fabien Girardin, Juan Pablo Carrascal, Josep Blat, Roberta Sinatra was published in the Environment and Planning B: Planning and Design journal, one of the journals in the field of urban planning and design with fastest growing […]

An analysis of visitors’ behavior in The Louvre Museum: a study using Bluetooth data

Louvre_example

The GTI member Davinia Hernández-Leo has participated today in an expert panel in Helsinki with the title Are MOOCs providing the European workforce with necessary web skills? Experts from educational institutions, multinational companies, MOOC providers and MOOC platforms has discussed the role MOOCs can have to meet the increasing demand for the European workforce, including Web entrepreneurs, […]

Participation in a conference on MOOCs for eSkills

Moocs_Conference
logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
borja_background Automatic Sign Language Avatar for video News
bwr The Game Barcelona World Race
PAGINA:

GTI at TEDxBarcelonaED

Yesterday there was a TEDx event around Education in Barcelona (#TEDxBarcelonaED).

The participation was outstanding, with 300 participating physically in the auditorium of Torre Telefónica and over 2000 people following via streaming. The talks were very varied: from values, to technology, to life experiences. A selection of the public also presented their education-related initiatives.

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Davinia Hernández-Leo gave a short talk about “Learning Design: Communities and Tools,” mentioning the Integrated Learning Design Environment (ILDE) and scenarios of use, including the METIS workshops.

The BWR Game in 3D on iPhone6 and iPad3

The Barcelona World Race (http://www.barcelonaworldrace.org/en/), a regatta in which two-crew racing boats sail around the world non-stop, has been going since 31st December 2014. After several days in the lead, the Hugo Boss boat has been forced to retire after breaking its mainmast.

There is better news, however, for the regatta’s official virtual game, The Game BWR (www.thegame-barcelonaworldrace.org/).  25,000 players were registered to play by day 20, the majority logging in to play every day. Our analysis has shown that 80% of their activity time is played through the mobile app. This popularity is a motivation for enhancing the mobile version of the game, and as such a new improved version of iOS App has been released, enabling the real-time 3D view of the virtual boat (on iPhone 6 and iPad 3) with spectacular results.

The 3D view of The Game has been developed from scratch entirely by the GTI.  It simulates, in videogame aesthetics, the actual boat status of each player, based on the meteorological data provided by the company UGRIB. Users can enjoy the 3D in their browsers without any plugin installation thanks to WebGL, which is becoming standard and widespread. iOS supports WebGL only recently (roughly since October 2014) and this has allowed to introduce 3D as an innovative feature of The Game on iPhone 6 and iPad 3, in what is a pioneering application of its kind. The GTI are currently optimizing assets and algorithms to minimize the hardware requirements and support other mobile devices.

Clicking in the following photo, you can see different examples. But better try the new feature on your iPhone 6 or iPad 3!

Brw3Dexample

 

METIS Event “Design for Learning: new tools for educators”

Metis_1
The Open Event was organised by Davinia Hernández-Leo, member of the GTI, as part of the METIS project in collaboration with Cibernàrium – Ajuntament de Barcelona last week (11th, 12th December) on “Design for Learning: new tools for educators” was a success!!!

The event was addressed to teachers from any educational sector and other stakeholders (academic managers, etc.) interested in learning design tools and experiences of use. Over 100 participants attended the plenary sessions: a talk by Grainne Conole on “Learning Design” and a Panel sharing “experiences of using the ILDE“, with representatives from diverse educational institutions including Àgora association, KEK-Eurotraining, The Open University, the University of Valladolid and the HandsOn MOOC initiative.

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The interest shown by participants in the 6-hour hands-on workshops was also outstanding. 40 teachers (diverse educational levels, but mainly Higher Education, Vocational Training and Adult Education) had the opportunity to use learning design conceptualization, authoring and implementation tools integrated in the ILDE. One of the workshops was coordinated by Jonathan Chacón, PhD student at the GTI. Some of the participants will continue in contact via a Linkedin group. And since there is a number of people interested that missed the workshops, the GTI will run an additional session in January.

An analysis of visitors’ behavior in The Louvre Museum: a study using Bluetooth data

Louvre_example

The paper “An analysis of visitors’ behavior in The Louvre Museum: a study using Bluetooth data”, by Yuji Yoshimura, Stanislav Sobolevsky, Carlo Ratti, Fabien Girardin, Juan Pablo Carrascal, Josep Blat, Roberta Sinatra was published in the Environment and Planning B: Planning and Design journal, one of the journals in the field of urban planning and design with fastest growing readerships. This paper is part of Yuji’s research, and will be part of his PhD thesis.

Abstract: Museums often suffer from so-called ‘hypercongestion’, wherein the number of visitors exceeds the capacity of the physical space of the museum. This can potentially be detrimental to the quality of visitors’ experiences, through disturbance by the behavior and presence of other visitors. Although this situation can be mitigated by managing visitors’ flow between spaces, a detailed analysis of visitor movement is required to realize fully and apply a proper solution to the problem. In this paper we analyze visitors’ sequential movements, the spatial layout, and the relationship between them in a large-scale art museum—The Louvre Museum—using anonymized data collected through noninvasive Bluetooth sensors. This enables us to unveil some features of visitor behavior and spatial impact that shed some light on the mechanisms of museum overcrowding. The analysis reveals that the visiting styles of short-stay and long-stay visitors are not as significantly different as one might expect. Both types of visitors tend to visit a similar number of key locations in the museum while the longer-stay visitors just tend to do so more time extensively. In addition, we reveal that some ways of exploring the museum appear frequently for both types of visitors, although long-stay visitors might be expected to diversify much more, given the greater time spent in the museum. We suggest that these similarities and dissimilarities make for an uneven distribution of the number of visitors in the museum space. The findings increase the understanding of the unknown behaviors of visitors, which is key to improving the museum’s environment and visitor experience.

 

Participation in a conference on MOOCs for eSkills

The GTI member Davinia Hernández-Leo has participated today in an expert panel in Helsinki with the title Are MOOCs providing the European workforce with necessary web skills?

Moocs_Conference

Experts from educational institutions, multinational companies, MOOC providers and MOOC platforms has discussed the role MOOCs can have to meet the increasing demand for the European workforce, including Web entrepreneurs, with ICT skills. The conference has been organized by the ”MOOCs for Web Talent Network“, as a SLUSH side events. (These are the slides presented by Davinia, and the news item published at UPF website).