The Life 2.0 project is about 1 year in the full pilot phase. Over 110 people, in the four pilot location (Aalborg, Barcelona, Joensuu and Milano), are now using the Life 2.0 platform to share helps and information and get to know the events in their local area. The platform has been designed following a [...]
The WorthPlay project has developed an online platform which enables both older people and members of their social circles to develop and play meaningful games. During the last months, a number of games have been created and played by older people in several settings, including Ă€gora, in Barcelona, and EspacioCaixa Madrid – one of the [...]
The Worth Playing project aims to enable an understanding and development of digital games that are worth playing by older people (60+) and their social circles. The project will research into ethnography, participatory design, and user experiences with the aim of understanding what makes digital games worth playing for older people.
GTI participated in the â€śFesta Drets Humansâ€ť were many activities celebrating human rights and multiculturalism were hold.
Title: Paper presentation at Mobile HCI 2012 Location: San Francisco Link out: Click here Description: JP Carrascal will be presenting his PhD research in Mobile HCI 2012. His work about “Understanding Annotations of Mobile Phone Calls“, have been conducted during his fellowship with Telefonica. Start Date: 2012-09-21 End Date: 2012-09-24
Rosales, A., Righi, V., Sayago S., Blat J. Ethnographic techniques with older people at intermediate stages of product development. In Proc. Nordic CHI 2012, workshop How to Design Touch Interfaces for and with Older Adults: Identification of Challenges and Opportunities.
Susan MĂ¶ller Ferreira, a PhD researcher in the GTI, wins the best paper and presentation award of the ICCHP Young Researcher Consortium 2012
Title: ICCHP 2012 Location: Linz, Austria Link out: Click here Description: GTI PhD student participates on the ICCHP 2012 â€“ Young Researchers Consortium (13th International Conference on Computers Helping People with Special Needs). Tittle of the work: Towards understanding the interactions of older people with iTV: a qualitative study in three countries. Authors: Susan MĂ¶ller [...]
Susan MĂ¶ller Ferreira is a Google Anita Borg Memorial Scholarship Finalist 2012: Europe, the Middle East and Africa.
Older people becoming successful ICT learners over time: challenges and strategies through an ethnographical lens
Paper by Sergio Sayago, Paula Forbes and Josep Blat, accepted for publication in the International Journal of Educational Gerontology.
Josep Blat, Josep Lluis Arcos, Sergio Sayago, 2012. WorthPlay: juegos digitales para un envejecimiento activo y saludable. Revista Lychnos, Number 8, p 16.
The paper by Valeria Righi, Sergio Sayago and Josep Blat, Towards understanding e-government with older people and designing an inclusive platform with them – preliminary results of a rapid ethnographical study, has been accepted for publication at the International Journal of Public Information Systems. The paper describes the results of a rapid ethnographical study conducted [...]
Towards understanding e-government with older people and designing an inclusive platform with them – preliminary results of a rapid ethnographical study
V. Righi, S. Sayago, J. Blat. 2011. Towards understanding e-government with older people and designing an inclusive platform with them: preliminary results of a rapid ethnographical study. International Journal of Public Information Systems, 3: 131-142.
The Life 2.0 project aims at generating innovative services to support elderly peopleâ€™s independent living. The services will use location technologies and social networking to enhance elderly peolocalpleâ€™s access to information about what happens in their neighborhood.
Cross-cultural aspects of ICT use by older people: preliminary results of a four-country ethnographical study
Blat, J., Sayago, S., KĂ¤lviĂ¤inen, M., Rizzo, F., Morelli, N. 2011. Cross-cultural aspects of ICT use by older people: preliminary results of a four-country ethnographical study, in Proceedings of iHCI2011, the Fifth Irish Human Computer Interaction Conference, 8th-9th September 2011, Cork Institute of Technology, Cork, Ireland, pp: 9-13
Participation of the GTI in Irish HCI and INTERACT 2011 with two papers related to the work being conducted in Life 2.0
On Tuesday the 28th of June, the GTI were honoured to receive a visit from Professor Jim Foley, currently professor of Georgia Tech and Vice President of SIGGRAPH. This was a particularly special event for the Graphics research sub-group of the GTI, as Jim quite literally “wrote the book” (in fact, several books) on computer [...]
â€śSpot-on matchâ€ť: the Gap Analysis method proves effective in identifying the main design problems of complex platforms
The Gap Analysis method is based on the principles of Human-Information Interaction and aims to effectively identify the design problems of complex information systems. It approaches this problem from four different dimensions to measure the gap between the system or platform interface, the stakeholders that invest in its development, and its end-users. It has been [...]
This project provides a use case for social interactive experiences that could draw museum visitors to further explore an exhibition and share their views and interpretation with others.
Interactive Exploration of info-spaces
Visualization and User Awareness
Usage of information and communication technologies
Ethnography with older people in real life context
Accessibility with digital and IPTV
Web Usability and accessibility
Interaction, Visualization and Representation. New paradigms for information access, such as interactive visualizations for data exploration, media representation, urban and ambient displays, media faĂ§ades, etc.
The goal of this project is to identify mouse movementsâ€™ patterns that could indicate peopleâ€™s behavior while interacting with Web pages. We use mouse tracking is a technique for monitoring and visualizing mouse movement activity of Website users. Mouse-tracking providesinformation that contributes to the understanding of userâ€™s behaviors while navigating Web pages.Computing Supported Collaborative Learning
International Research Project