TheÂ WorthPlay project has studied the relationship between digital games and elederly. As result of it has Â developed anÂ online platform which enables both older people and members of their social circles to develop and play meaningful games. Worthplay games aim at supporting their interest to share memories, evoke topics of interest, and learn new things, while […]
The LIFE 2.0 project aims atÂ fostering the involvement of older people in local communities through the development of location-based services. The LIFE2.0 consortium project have developed a community platform, accessible through a web page and an iPad application, which offer 3 main services: i) the Mutual Help service which enable sharing practices among older people […]
GTI, in collaboration with the Mobile Media Content company, has been developing a 3D visualization project for the Bilbao Athletic Club.
GTI and Everis join forces to deliver Noa & Max – stuck in Electronia, a twelve minutes animated mini-series for teenagers that will approach science and technology in a funny, dynamic and appealing way.The project is funded by the Spanish Foundation for Science and Technology (FECYT) and has a 12 months duration. Everis studied how […]
Recent technological advances open broad opportunities to link these spaces, thus enabling the realization of an âextended ubiquitous learningâsettings that incorporate and coordinate objects and activities from the mall. Examples are: the use of augmented reality, that super imposes a digital layer on top of the physical space, providing extra information or linking objects; the […]
In spite of the maturity achieved by learning design authoring tools and specifications, they have not been widely adopted neither by learning institutions nor teachers. Consequently, teachers do not take advantage on the possibility of producing (or co-producing), sharing and applying learning designs by using tested software authoring tools. This represents a missed opportunity to incorporate new pedagogical approaches into everyday teaching-learning processes supported by Virtual Learning Environments.
IMPART will research, develop and evaluate intelligent information management solutions for âbig dataâ problems in the field of digital cinema production.
The project aims to innovate in media teaching through cooperation between European universities and companies. The core of the project is based on the partnership of educators and media professionals in the lecturing.
The collaboration of the GTI with the company Bestiario within the CENIT project Social Media during the last quarter of 2012 produced a tool that mines large amounts of data and generates meaningful network graphs.
Alan and Quim will be presenting their project “Collaborative composition of non-linear interactive storytelling” at the exhibition “I/O/I. The senses of machines” (Interaction Laboratory) in the Disseny Hub Barcelona.
The Automatic Sign Language Avatar for Video News is a system of automatic generation of news in sign language (specifically in the International Sign System, SSI), which has been used to report the results of the Barcelona World Race sailing regatta (www.barcelonaworldrace.org). The technological development has been implemented by the GTI Graphics Group, in order to help the deaf community gain greater access to information about the Barcelona World Race.
Es un producto propio 2D-3D desarrollado desde la FNOB, conjuntamente con la Universidad Pompeu Fabra. Se ha querido apostar por la comunidad cientÃfica catalana y trabajo de investigaciÃ³n de la universidad, utilizando la Ãºltima tecnologÃa actual. Se trata de un producto independiente que podrÃ¡ ser utilizado en mÃ¡s regatas y estarÃ¡ en constante evoluciÃ³n y mejora.