Technology Enhanced Learning

11-12 December – Barcelona, “Design for Learning” Open Event

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The GTI is organizing, as part of its activities in the METIS project and in collaboration with Cibernàrium - Barcelona Activa, an Open Event that will take place in Barcelona next December (11th and 12th), with the theme “Design for Learning: new tools for educators”. The event is addressed to teachers from any educational sector (with priority for Higher […]


GTI has participated in the European Conference on Technology-Enhanced Learning 2014

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Davinia Hernández-Leo, coordinator of the Learning Technologies research line within the GTI, attended the 9th European Conference on Technology-Enhanced Learning, Graz, Austria this week. She has participated in the workshop “Can MOOCs save Europe’s unemployed youth?”, in which she was in charge together with Carlos Delgado Kloos, of a talk devoted to “responding” to the papers presented along […]


GTI participates in ICALT, 2014

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Jonathan Chacón-Pérez, a PhD student of GTI took part in 14th IEEE International Conference on Advanced Learning Technologies (http://conferences.computer.org/icalt/2014/ ) which was held in Athens, Greece from 7th – 10th of July, 2014. Jonathan presented an architecture for supporting the managing and re-use of learning design patterns, which was the result of a collaborative work with […]


GTI participates in the Cátedra Telefónica-UPF

Davinia Hernández-Leo, coordinator of the Learning Technologies research line within the GTI, is a member of the Telefónica-UPF Chair (Cátedra Telefónica-UPF) on “Social Innovation in Education”. As part of this Cátedra Telefónica-UPF, she has participated in a study analyzing the situation around MOOCs in 2013 in Spain: Oliver, M., Hernández-Leo, D., Daza, V., Martin, C., […]


Signal Orchestration System (SOS)

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The Signal Orchestration System (SOS) augments the physical environment with digital signals indicating orchestration aspects. It includes a manager, where orchestration visual and auditory signals are configured, changed on the fly and transmitted. These signals are rendered in physical devices that students can easily wear in a way that the signals can be collectively perceived […]


LdShake

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LdShake is a Web tool that enables the co-edition and social network-oriented sharing of learning designs created using a general rich text editor. Use cases for LdShake include joint design and sharing of learning designs in projects or communities across institutions, co-design by teams of teachers in charge of teaching the same course with different […]


International Conference on Computational Science and Its Applications (ICCSA 2011)

The GTI-learning group attended the 11th International Conference on Computational Science and Its Applications (ICCSA 2011). The Conference was held on June 20-23 at the University of Cantabria, Santander, Spain. In one hand, it was presented a poster about Javier Melero’s current research which consisted in describing a conceptual model of puzzle-based games implementing scaffolding […]


QuesTInSitu: The Game

“EL JOC DE LES TORRES: Discovering L’Hospitalet using your Smartphone” In the frame of its Technology-Enhanced Learning research line, the GTI (Interactive Technologies Group, Universitat Pompeu Fabra – Barcelona) has developed an educational game for smartphones to discover the historical heritage of L’Hospitalet in situ. The game has been designed by a team of 7 […]


LDShake 1.0

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LdShake 1.0 is a social platform for teacher communities. A web2.0 tool for the social sharing and co-editing of learning design solutions.


EEE: Educational Reflected Spaces

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Recent technological advances open broad opportunities to link these spaces, thus enabling the realization of an “extended ubiquitous learning”settings that incorporate and coordinate objects and activities from the mall. Examples are: the use of augmented reality, that super imposes a digital layer on top of the physical space, providing extra information or linking objects; the […]


Metis: Meeting teachers co-design needs by means of Integrated Learning Environments

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In spite of the maturity achieved by learning design authoring tools and specifications, they have not been widely adopted neither by learning institutions nor teachers. Consequently, teachers do not take advantage on the possibility of producing (or co-producing), sharing and applying learning designs by using tested software authoring tools. This represents a missed opportunity to incorporate new pedagogical approaches into everyday teaching-learning processes supported by Virtual Learning Environments.


IJIE: Integrated Journalism in Europe

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The project aims to innovate in media teaching through cooperation between European universities and companies. The core of the project is based on the partnership of educators and media professionals in the lecturing.


GTI, SOS and QuesTInSitu participation at the European Conference on Technology-Enhanced Learning 2012

GTI, SOS and QuesTInSitu participation at the European Conference on Technology-Enhanced Learning 2012


QuesTInSitu: The Game

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QuesTInSitu: The Game is a mobile application to support gamified learning in situ activities. The application allows setting up gamified routes of geolocated questions. The students can answer in situ the geolocated questions as many times as needed until reach the correct solutions. Game elements, such as hints associated to the different questions, punctuation mechanisms, […]


eMadrid Special Mention to Patricia Santos’ PhD Thesis

eMadrid Special Mention to Patricia Santos’ PhD Thesis May 31, 2012 by daviniahl Posted in gti | Leave a Comment Comments RSS Leave a Reply Cancel reply Connecting to %s Notify me of follow-up comments via email.  


QuesTInSitu for senior users: a literature adventure

Catalan Literature Group at the “Escuela de adultos de la Verneda” participated in a QuesTInSitu activity


CCCB Lab – Ciencia y tecnología para los museos del futuro

“En un ecosistema en el que cada vez nos desplazaremos menos físicamente para conseguir la información que queremos, es probable que solo concurramos a un sitio si éste es capaz de brindarnos una experiencia que tenga sentido para nosotros. Como el libro, el copyright y Hollywood, el museo atraviesa una crisis de formatos. Por esta […]


QuesTInSitu in TV3 news

QuesTInSitu in the news: an activity done in Girona with 60 students of the Escola Pia de Mataró appears in the TV3 news


A Review of Scaffolding Approaches in Game-based Learning Environments

Javier Melero, Davinia Hernández-Leo, Josep Blat: “A Review of Scaffolding Approaches in Game-based Learning Environments”, 5th European Conference on Games Based Learning (ECGBL), Atenas, Grecia, 20-21 Octubre 2011, pp.


4SPPIces: a case study of factors in a scripted collaborative-learning blended course across spatial locations

The paper by Mar Pérez-Sanagustín, Patricia Santos, Davinia Hernández-Leo and Josep Blat, 4SPPIces: a case study of factors in a scripted collaborative-learning blended course across spatial locations, has been accepted for publication at the International Journal of Computer Supported Collaborative Learning Journal


Discovering the campus!

Discovering the campus! wins the 1rst award in the ITWorldEDU 4th edition


ITWorldEdu 2011 Award

ITWorldEdu 2011 Award October 27, 2011 by daviniahl We have won the ITWorldEdu 2011 Award !!!!! with our work explained in the following papers that are part of Mar Pérez-Sanagustín’s PhD Thesis and have been carried out in collaboration with the GAST group at UC3M.   Pérez-Sanagustín, M.; Ramírez-González, G.; Hernández-Leo, D.; Muñoz-Organiero, M.; Santos, P.; […]


Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow

Davinia Hernández-Leo, Raul Nieves, Ernesto Arroyo, Andrea Rosales, Javier Melero, Josep Blat, Pau Moreno, 2011. Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow. In Proceedings of 6th European Conference on Technology Enhanced Learning, EC-TEL 2011, Palermo, Italy, September 2011, pp. 153-165


QuesTInSitu: From tests to routes for assessment in situ activities.

Santos, P., Pérez-Sanagustín, M., Hernández-Leo, D. & Blat, J, (2011) QuesTInSitu: From tests to routes for assessment in situ activities. Computers & Education, 57 (4), 2517-2534.