The digital inclusion research line focuses on the use of technologies to improve lives of those people who might run the risk of being socially excluded, in particular we focus on the older people (60+). We mainly adopt ethnographic-inspired methods to understand older people’s use of technologies in real life contexts and to design technologies that are accessible, usable and meaningful to them.
Older people’s emotional interactive experiences through a citizen science lens
The paper “Towards iTV services for older people: exploring their interactions with online video portals in different cultural backgrounds” by Susan Ferreira, Sergio Sayago and Josep Blat, has been accepted for publication.
The final reports of the research conducted throughout the WorthPlay project are freely available. The reports, one for each partner (GTI-UPF, IIIA-CSIC, DMAG-UoD), and written in Spanish, summarize the work done over two years, which has been a mix of ethnography, participatory design, accessibility, game design and development, artificial intelligence, adaptive games and cultural analysis. […]
The WorthPlay project is coming to an end. Over 2 years, we have been understanding the relationship between older people and digital games, designing a game-based platform that allows older people, and members of their social circles, to create and play games they consider are worthwhile to play, evaluating the playability, accessibility and experiences of […]
The GTI’s PhD student Susan Moller Ferreira was awarded a scholarship to attend and present her research in the ICTD 2013 conference and pre-conference symposium in Cape Town.
On October 16, the pilots runned within the Life 2.0 European project in Barcelona, Milano, Joensuu and Aalborg were presented at the Smart City Exhibition 2013 in the session on “The elderly communities as a resource: towards a new vision of welfare“. The session, which was focused on the European research on e-inclusion within the framework […]
The GTI’s PhD student Susan Moller Ferreira presented results of her ongoing PhD research on older people and ICTs in the Grace Hopper Celebration of Women in Computing 2013.
The Life 2.0 project is about 1 year in the full pilot phase. Over 110 people, in the four pilot location (Aalborg, Barcelona, Joensuu and Milano), are now using the Life 2.0 platform to share helps and information and get to know the events in their local area. The platform has been designed following a […]
The WorthPlay project has developed an online platform which enables both older people and members of their social circles to develop and play meaningful games. During the last months, a number of games have been created and played by older people in several settings, including Àgora, in Barcelona, and EspacioCaixa Madrid – one of the […]
GTI participated in the “Festa Drets Humans” were many activities celebrating human rights and multiculturalism were hold.
Title: Paper presentation at Mobile HCI 2012 Location: San Francisco Link out: Click here Description: JP Carrascal will be presenting his PhD research in Mobile HCI 2012. His work about “Understanding Annotations of Mobile Phone Calls“, have been conducted during his fellowship with Telefonica. Start Date: 2012-09-21 End Date: 2012-09-24
Rosales, A., Righi, V., Sayago S., Blat J. Ethnographic techniques with older people at intermediate stages of product development. In Proc. Nordic CHI 2012, workshop How to Design Touch Interfaces for and with Older Adults: Identification of Challenges and Opportunities.
Susan Möller Ferreira, a PhD researcher in the GTI, wins the best paper and presentation award of the ICCHP Young Researcher Consortium 2012
Title: ICCHP 2012 Location: Linz, Austria Link out: Click here Description: GTI PhD student participates on the ICCHP 2012 – Young Researchers Consortium (13th International Conference on Computers Helping People with Special Needs). Tittle of the work: Towards understanding the interactions of older people with iTV: a qualitative study in three countries. Authors: Susan Möller […]
Susan Möller Ferreira is a Google Anita Borg Memorial Scholarship Finalist 2012: Europe, the Middle East and Africa.
On the 15th of June 2012 researchers working in the WorthPlay project participated in the “Festa fi de curs” which was organized by Àgora to celebrate the end of the academic year. The event, which took place in an open public space in La Verneda, was the occasion to conduct a co-design activity in a […]
Older people becoming successful ICT learners over time: challenges and strategies through an ethnographical lens
Paper by Sergio Sayago, Paula Forbes and Josep Blat, accepted for publication in the International Journal of Educational Gerontology.
In the last three months, researchers working in the Worthplay project have conducted an ethnographical research with the aim to understand older people relationship with digital games. The study has been carried out in Àgora, an adult educational centre in the Sant Martì district, in Barcelona. Participants have been recruited in several different courses that are […]
This video presentation, created by the CSIC, shows the objectives of the project:
Josep Blat, Josep Lluis Arcos, Sergio Sayago, 2012. WorthPlay: juegos digitales para un envejecimiento activo y saludable. Revista Lychnos, Number 8, p 16.
The paper by Valeria Righi, Sergio Sayago and Josep Blat, Towards understanding e-government with older people and designing an inclusive platform with them – preliminary results of a rapid ethnographical study, has been accepted for publication at the International Journal of Public Information Systems. The paper describes the results of a rapid ethnographical study conducted […]
Towards understanding e-government with older people and designing an inclusive platform with them – preliminary results of a rapid ethnographical study
V. Righi, S. Sayago, J. Blat. 2011. Towards understanding e-government with older people and designing an inclusive platform with them: preliminary results of a rapid ethnographical study. International Journal of Public Information Systems, 3: 131-142.
The Worth Playing project aims to enable an understanding and development of digital games that are worth playing by older people (60+) and their social circles. The project will research into ethnography, participatory design, and user experiences with the aim of understanding what makes digital games worth playing for older people.
The Life 2.0 project aims at generating innovative services to support elderly people’s independent living. The services will use location technologies and social networking to enhance elderly peolocalple’s access to information about what happens in their neighborhood.
Cross-cultural aspects of ICT use by older people: preliminary results of a four-country ethnographical study
Blat, J., Sayago, S., Kälviäinen, M., Rizzo, F., Morelli, N. 2011. Cross-cultural aspects of ICT use by older people: preliminary results of a four-country ethnographical study, in Proceedings of iHCI2011, the Fifth Irish Human Computer Interaction Conference, 8th-9th September 2011, Cork Institute of Technology, Cork, Ireland, pp: 9-13
Participation of the GTI in Irish HCI and INTERACT 2011 with two papers related to the work being conducted in Life 2.0
Ferreira, S., Sayago, S., Arroyo, E., Blat, J., 2011. Towards designing more accessible interactions of older people with Digital TV. ACM SIGACCESS, (99), 2011.
Human Computer Interaction