Human Computer Interaction
The work on Interaction focuses on developing intelligent interactions, visualizations and user-centred interfaces that respond in adequate fashion and context, enabling and preserving the fluency of the user engagement at any given time.
36 Cuatrecasas employees taking part in a 2-day Team Building event in Sitges followed a geolocated activity prepared by Lapica on the basis of a new GTI application on October 23 2013. The activity consisted of using smartphones with a new GTI app to answer geolocated questions along twelve individual routes, one for each team. Each […]
Carlos Ordóñez, who works for Bestiario, submitted his CSIM (Cognitive Science and Interactive Media) master Thesis on Interactivity in Data Visualization. The GTI accepted to supervise the research and offered Carlos the opportunity to be part of the group of data visualization research. Carlos’ thesis deals with a missing topic in the fast growing research […]
The WorthPlay project has studied the relationship between digital games and elederly. As result of it has developed an online platform which enables both older people and members of their social circles to develop and play meaningful games. Worthplay games aim at supporting their interest to share memories, evoke topics of interest, and learn new things, while […]
Older people becoming successful ICT learners over time: challenges and strategies through an ethnographical lens
Paper by Sergio Sayago, Paula Forbes and Josep Blat, accepted for publication in the International Journal of Educational Gerontology.
In the last three months, researchers working in the Worthplay project have conducted an ethnographical research with the aim to understand older people relationship with digital games. The study has been carried out in Àgora, an adult educational centre in the Sant Martì district, in Barcelona. Participants have been recruited in several different courses that are […]
The collaboration of the GTI with the company Bestiario within the CENIT project Social Media during the last quarter of 2012 produced a tool that mines large amounts of data and generates meaningful network graphs.
Alan and Quim will be presenting their project “Collaborative composition of non-linear interactive storytelling” at the exhibition “I/O/I. The senses of machines” (Interaction Laboratory) in the Disseny Hub Barcelona.
Integrating Information Retrieval with 3rd-wave HCI: The potential of Recall and Precision as interface design parameters
The HCI approach towards interface and interaction design is broadening to include new elements of human life, and with this evolution, a growing diversification of the role that information systems play in our daily life brings about new challenges for integrating computer technologies in human environments. As HCI expands its reach outside the workplace to […]
Ferreira, S., Sayago, S., Arroyo, E., Blat, J., 2011. Towards designing more accessible interactions of older people with Digital TV. ACM SIGACCESS, (99), 2011.
“Spot-on match”: the Gap Analysis method proves effective in identifying the main design problems of complex platforms
The Gap Analysis method is based on the principles of Human-Information Interaction and aims to effectively identify the design problems of complex information systems. It approaches this problem from four different dimensions to measure the gap between the system or platform interface, the stakeholders that invest in its development, and its end-users. It has been […]
This project provides a use case for social interactive experiences that could draw museum visitors to further explore an exhibition and share their views and interpretation with others.