Human Computer Interaction
The work on Interaction focuses on developing intelligent interactions, visualizations and user-centred interfaces that respond in adequate fashion and context, enabling and preserving the fluency of the user engagement at any given time.
Last week two members of the GTI presented their work in the VS-GAMES 2016, the 8th International Conference on Virtual Worlds and Games for Serious Applications, which had Barcelona Science Museum “Cosmo Caixa” as venue. The conference was organized by a former member of the GTI, Alun Evans (now at Universitat Ramon Llull), and was a great success, hosting the presentations of 16 full papers and 32 short papers and posters in topics such as gamification and interactive storytelling.
We could have called it the “Learning Analytics Research Week” at our ICT Department, Universitat Pompeu Fabra, Barcelona. Davinia Hernández-Leo, coordinator of Learning Technologies Research within the Interactive Technologies Group (GTI) hosted several activities around Learning Analytics research last week. Dr. Roberto Martínez-Maldonado from the Connected Intelligence Centre (CIC) at the University of Technology, Sydney (UTS) has been the first […]
Older people’s emotional interactive experiences through a citizen science lens
The GTI member Juan Pablo (JP) Carrascal defended his PhD Thesis last Monday, January 26th, with the title “Aspects of personal information valuation in web browsing and mobile communication”. Congratulations to JP, and his thesis advisors Dr. Rodrigo de Oliveira from Google and Dr. Josep Blat from Universitat Pompeu Fabra. And thanks to the three members […]
The paper “An analysis of visitors’ behavior in The Louvre Museum: a study using Bluetooth data”, by Yuji Yoshimura, Stanislav Sobolevsky, Carlo Ratti, Fabien Girardin, Juan Pablo Carrascal, Josep Blat, Roberta Sinatra was published in the Environment and Planning B: Planning and Design journal, one of the journals in the field of urban planning and design with fastest growing […]
The GTI member Davinia Hernández-Leo has participated today in an expert panel in Helsinki with the title Are MOOCs providing the European workforce with necessary web skills? Experts from educational institutions, multinational companies, MOOC providers and MOOC platforms has discussed the role MOOCs can have to meet the increasing demand for the European workforce, including Web entrepreneurs, […]
The paper “Towards iTV services for older people: exploring their interactions with online video portals in different cultural backgrounds” by Susan Ferreira, Sergio Sayago and Josep Blat, has been accepted for publication.
GTI participates in the Saló Nàutic 2014 presenting the new edition of Barcelona World Race THE GAME
On the evocative power and play value of a wearable movement-to-sound interaction accessory in the free-play of schoolchildren
The business project “Stoorm Flow: digital tools for human inspiration” has won one of the ten finalist awards (in the Technological Based Company category) of the 3rd Valortec competition organized by ACCIÓ, Departament d’Empresa i Ocupació de la Generalitat de Catalunya.
36 Cuatrecasas employees taking part in a 2-day Team Building event in Sitges followed a geolocated activity prepared by Lapica on the basis of a new GTI application on October 23 2013. The activity consisted of using smartphones with a new GTI app to answer geolocated questions along twelve individual routes, one for each team. Each […]
Carlos Ordóñez, who works for Bestiario, submitted his CSIM (Cognitive Science and Interactive Media) master Thesis on Interactivity in Data Visualization. The GTI accepted to supervise the research and offered Carlos the opportunity to be part of the group of data visualization research. Carlos’ thesis deals with a missing topic in the fast growing research […]
The WorthPlay project has studied the relationship between digital games and elederly. As result of it has developed an online platform which enables both older people and members of their social circles to develop and play meaningful games. Worthplay games aim at supporting their interest to share memories, evoke topics of interest, and learn new things, while […]
Older people becoming successful ICT learners over time: challenges and strategies through an ethnographical lens
Paper by Sergio Sayago, Paula Forbes and Josep Blat, accepted for publication in the International Journal of Educational Gerontology.
In the last three months, researchers working in the Worthplay project have conducted an ethnographical research with the aim to understand older people relationship with digital games. The study has been carried out in Àgora, an adult educational centre in the Sant Martì district, in Barcelona. Participants have been recruited in several different courses that are […]
The collaboration of the GTI with the company Bestiario within the CENIT project Social Media during the last quarter of 2012 produced a tool that mines large amounts of data and generates meaningful network graphs.
Alan and Quim will be presenting their project “Collaborative composition of non-linear interactive storytelling” at the exhibition “I/O/I. The senses of machines” (Interaction Laboratory) in the Disseny Hub Barcelona.
Integrating Information Retrieval with 3rd-wave HCI: The potential of Recall and Precision as interface design parameters
The HCI approach towards interface and interaction design is broadening to include new elements of human life, and with this evolution, a growing diversification of the role that information systems play in our daily life brings about new challenges for integrating computer technologies in human environments. As HCI expands its reach outside the workplace to […]
Ferreira, S., Sayago, S., Arroyo, E., Blat, J., 2011. Towards designing more accessible interactions of older people with Digital TV. ACM SIGACCESS, (99), 2011.
“Spot-on match”: the Gap Analysis method proves effective in identifying the main design problems of complex platforms
The Gap Analysis method is based on the principles of Human-Information Interaction and aims to effectively identify the design problems of complex information systems. It approaches this problem from four different dimensions to measure the gap between the system or platform interface, the stakeholders that invest in its development, and its end-users. It has been […]
This project provides a use case for social interactive experiences that could draw museum visitors to further explore an exhibition and share their views and interpretation with others.