Kickoff, CoT project
logo_worthplay Worthplay
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Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
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metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
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Techcrunch highlights GTI’s artice at Eurographics 2017

circleTechcrunch highlighted five articles presented at Eurographics 2017. Among these, we can find GTI’s article “Gradient-based steering for vision-based crowd simulation algorithms”, which is referred to as a “super cool (…) crowd simulator”. More details in the link below.

Stian Håklev, EPFL, Lausanne visited GTI

Stian H√•klev Post-Doc from Computer-Human Interaction Lab for Learning & Instruction at ¬†√Čcole Polytechnique F√©d√©rale de Lausanne (EPFL), Lausanne, Switzerland visited GTI Group during 03rd ¬†and 04th of April 2017. During his visit he also participated in the weekly meeting of the educational technologies group where he explained his PhD work titled: From Seminar to Lecture to MOOC: Scripting and Orchestration at Scale which mainly focused on enabling collaborative peer-based learning around Open Educational Resources. He also explained ongoing related Post Doc work where he focuses on developing orchestration graphs: enabling rich social pedagogical scenarios in MOOC. Several outcomes of his current work was also explained, including work related to the development of a web application named FROG which supports for designing, running and orchestrating collaborative pedagogical scenarios.

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Members of the educational technologies group also shared their PhD and Master Thesis work with him that led to interesting discussions which ended up in identifying potential future collaborations.


GTI Meeting


GTI – Article Accepted at Eurographics 2017


GTI has an article accepted for presentation at Eurographics 2017 and publication in a special issue of the Computer Graphics Forum journal. This work, entitled¬†‚ÄúGradient-based steering for vision-based crowd simulation algorithms‚ÄĚ, results from a collaboration of Ricardo Marques from GTI with co-authors from INRIA Rennes Bretagne-Atl√Ęntique (France), and Universidade Federal do Cear√° (Brazil).

FutureLearn Academic Network meeting in Barcelona

It’s with much pleasure that we hosted the FutureLearn Academic Network meeting, themed ‚ÄúThe Educator Experience‚ÄĚ, here at UPF successfully on 27th, January,2017. The meeting was co-organized by FutureLearn, the UPF Center for Learning Innovation & Knowledge (CLIK, directed by Manel Jim√©nez) and the Learning Technologies research team in GTI, coordinated by Davinia¬†Hern√°ndez-Leo. See #BarcelonaFLAN in twitter!



The event started with an inspiring keynote by Professor Sir Timothy O’Shea, Principal & Vice-Chancellor, University of Edinburgh, who explained Edinburgh’s MOOC strategy, including producing 64 online Masters courses.


Furthermore, the meeting consisted of following events:

-  Dr. Davinia Hernández-Leo and Dr. Manel Jiménez gave an overview of the MOOC research carried out at UPF, essentially in the context of the RESET project and the DTIC Maria de Maetzu strategic program on Data-Driven Knowledge Extraction.

- Dr. Lisa Harris and Nic Fair explained how they are integrating MOOCs into University of Southampton practice from a perspective of education and research

- PhD Students from the Open University (Shi Min Chua,Tina Papathoma) and Universitat Pompeu Fabra (Kalpani Manathunga, Ishari Amarasinghe, Kostas Michos) presented their ongoing research around analyzing and enhancing social learning in MOOCs and how educators learn how to teach in MOOCs.

- Dr. Rebecca Ferguson, from The Open University, presented a very interesting analysis about what the research of FutureLearn’s UK partners tell us.

Finally, the event concluded with a live Skype discussion moderated by Mike Sharples and the panel members were Ester Oliveras (UPF), Sarah Cornelius (University of Aberdeen), Sarah Speight (Nottingham), Pierre Binetruy (Paris Diderot) discussing about the experiences of educators on FutureLearn courses and how these can be improved.

ChangeMakers, a project for innovation in education

Led by Davinia Hern√°ndez-Leo, head of the research laboratory Technology-Enhanced Learning at the Department of Information Technology and Communications. It started on December 1 and will take two years.

ChageMakersOn December 20th 2016, the kick-off meeting was held in order to start ChangeMakers: Nurturing the design thinking mindset of children through coordinated gaming, a project led by Davinia Hernández-Leo, coordinator of the research laboratory on Technology-Enhanced Learning of the  Technology Group Interactive in Department of Information Technology and Communications (DTIC) at UPF. The project will take two years and will be implemented with the participation of partners from business and universities in Belgium, Macedonia, Norway and Portugal.

In the Future of Learning, published by the EU, the authors highlighted three key concepts that should guide learning in the future: personalisation, collaboration and informalisation. And despite the terms are not new, the urgency of placing them at the centre of the learning design and facilitation still lacks priority and action.

The main goal of the ChangeMakers project is to create an innovative computer learning game for Design Thinking Education of children (6 -10 years old), that can be easily implemented in formal, non-formal and informal education settings. In the ChangeMakers Game children will learn how to use a design thinking approach to address and build solutions to problems and/or come up with new ideas and prototype it.

The game will immerse kids in different scenarios (school, home, community) where they will be challenged to come up with ideas to solve challenges presented by engaging characters. To come up with the ideas and prototype solutions, kids will be guided through a simplified design thinking approach that will include the steps of the process, tools and actions to be selected according to the features of each problem and the needs/expectations of each character. The challenges presented to the players will consider the curricula settled for this age range to build bridges between the game based approach and the subjects and contents that children should be learning at this level of education.

The consortium aims to; support the development of innovative learning methodologies, meaningful, learner-centered and connected to the real world;  nurture a new generation of citizens, workers and leaders, more proactive, creative and innovative; boost a new generation of educators.