Kickoff, CoT project
logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
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bwr The Game Barcelona World Race
PAGINA:

FutureLearn Academic Network meeting in Barcelona

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It’s with much pleasure that we hosted the FutureLearn Academic Network meeting, themed ‚ÄúThe Educator Experience‚ÄĚ, here at UPF successfully on 27th, January,2017. The meeting was co-organized by FutureLearn, the UPF Center for Learning Innovation & Knowledge (CLIK, directed by Manel Jim√©nez) and the Learning Technologies research team in GTI, coordinated by Davinia¬†Hern√°ndez-Leo. See #BarcelonaFLAN in twitter!

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The event started with an inspiring keynote by Professor Sir Timothy O’Shea, Principal & Vice-Chancellor, University of Edinburgh, who explained Edinburgh’s MOOC strategy, including producing 64 online Masters courses.

 

Furthermore, the meeting consisted of following events:

-  Dr. Davinia Hernández-Leo and Dr. Manel Jiménez gave an overview of the MOOC research carried out at UPF, essentially in the context of the RESET project and the DTIC Maria de Maetzu strategic program on Data-Driven Knowledge Extraction.

- Dr. Lisa Harris and Nic Fair explained how they are integrating MOOCs into University of Southampton practice from a perspective of education and research

- PhD Students from the Open University (Shi Min Chua,Tina Papathoma) and Universitat Pompeu Fabra (Kalpani Manathunga, Ishari Amarasinghe, Kostas Michos) presented their ongoing research around analyzing and enhancing social learning in MOOCs and how educators learn how to teach in MOOCs.

- Dr. Rebecca Ferguson, from The Open University, presented a very interesting analysis about what the research of FutureLearn’s UK partners tell us.

Finally, the event concluded with a live Skype discussion moderated by Mike Sharples and the panel members were Ester Oliveras (UPF), Sarah Cornelius (University of Aberdeen), Sarah Speight (Nottingham), Pierre Binetruy (Paris Diderot) discussing about the experiences of educators on FutureLearn courses and how these can be improved.

ChangeMakers, a project for innovation in education

Led by Davinia Hern√°ndez-Leo, head of the research laboratory Technology-Enhanced Learning at the Department of Information Technology and Communications. It started on December 1 and will take two years.

ChageMakersOn December 20th 2016, the kick-off meeting was held in order to start ChangeMakers: Nurturing the design thinking mindset of children through coordinated gaming, a project led by Davinia Hernández-Leo, coordinator of the research laboratory on Technology-Enhanced Learning of the  Technology Group Interactive in Department of Information Technology and Communications (DTIC) at UPF. The project will take two years and will be implemented with the participation of partners from business and universities in Belgium, Macedonia, Norway and Portugal.

In the Future of Learning, published by the EU, the authors highlighted three key concepts that should guide learning in the future: personalisation, collaboration and informalisation. And despite the terms are not new, the urgency of placing them at the centre of the learning design and facilitation still lacks priority and action.

The main goal of the ChangeMakers project is to create an innovative computer learning game for Design Thinking Education of children (6 -10 years old), that can be easily implemented in formal, non-formal and informal education settings. In the ChangeMakers Game children will learn how to use a design thinking approach to address and build solutions to problems and/or come up with new ideas and prototype it.

The game will immerse kids in different scenarios (school, home, community) where they will be challenged to come up with ideas to solve challenges presented by engaging characters. To come up with the ideas and prototype solutions, kids will be guided through a simplified design thinking approach that will include the steps of the process, tools and actions to be selected according to the features of each problem and the needs/expectations of each character. The challenges presented to the players will consider the curricula settled for this age range to build bridges between the game based approach and the subjects and contents that children should be learning at this level of education.

The consortium aims to; support the development of innovative learning methodologies, meaningful, learner-centered and connected to the real world;  nurture a new generation of citizens, workers and leaders, more proactive, creative and innovative; boost a new generation of educators.

Escola Ginebró and C.E. Dolmen participate in the CoT project

Escola Ginebró and C.E. Dolmen participate in the CoT project, funded by RecerCaixa and with partial support of the DTIC Maria de Maetzu strategic program. The project is lead by Davinia Hernández-Leo with the participation of the GTI Learning team, Kostas Michos, Pablo Abenia, Laia Albó, Laura Serra, Ishari Amarasinghe, et al. A first workshop with teachers of the Escola Ginebró took place in the facilities of the school on Nov. 17th. The workshop included hands-on activities and training in the ILDE platform.

GTI in SUNY COIL Symposium

SUNY COIL SymposiumGTI Learning participated in the SUNY COIL (Collaborative Online International Learning ) Symposium 14th of October 2016. The event was organized by UPF‚Äôs CLIK (Center for Learning Innovation and Knowledge) and the State University of New York (SUNY) to which many professionals interested in collaborative practices participated. Konstantinos Michos from GTI presented on “Collaborative learning activity with PyramidApp” during the event which led to interesting conversations.

GTI in VS-GAMES

vsgames

Last week two members of the GTI presented their work in the VS-GAMES 2016, the 8th International Conference on Virtual Worlds and Games for Serious Applications, which had Barcelona Science Museum ‚ÄúCosmo Caixa‚ÄĚ as venue. The conference was organized by a former member of the GTI, Alun Evans (now at Universitat Ramon Llull), and was a great success, hosting the presentations of 16 full papers and 32 short papers and posters in topics such as gamification and interactive storytelling.

Gerard Llorach, from GTI Graphics, presented a paper on Web-based live speech-driven lipsync, a novel method for lip-syncing based on the web. Joaquim Colàs, from GTI Interaction, presented a paper regarding YoWay, a geo-localized narrative mobile game that allowed players to explore and discover in-situ the history of Barcelona. Both papers received several questions from the public and attracted interest.

In addition, another former member of the GTI, Susan Ferreira (now at Téléuniversité Quebec), presented a paper about Game based Learning, describing a case study on how to design educational games aimed for children in developing countries.

VS-GAMES 2016 conference proceedings are available here.