Kickoff, CoT project
logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
borja_background Automatic Sign Language Avatar for video News
bwr The Game Barcelona World Race

Discovering the campus together: a mobile and computer-based learning experience

The paper: Pérez-Sanagustín, M.; Ramírez-González, G.; Hernández-Leo, D.; Muñoz-Organiero, M.; Santos, P.; Blat, J.; Delgado-Kloos, C. Discovering the campus together: a mobile and computer-based learning experience (doi:10.1016/j.physletb.2003.10.071),  has been just accepted for publication at Journal of  Network and Computer Applications. This work has been carried out in collaboration with the group GAST of the Universidad Carlos III de Madrid (UC3M) and framed in the Learn 3 Project.

Have a look at the video of the experience and the abstract of the paper.

The abstract of the paper:

One of the most relevant difficulties faced by first year undergraduate students is to settle into the educational environment of universities. This paper presents a case study that proposes a computer-assisted collaborative experience designed to help students in their transition from high school to university. This is done by facilitating their first contact with the campus and its services, the university community, methodologies and activities. The experience combines individual and collaborative activities, conducted in and out of the classroom, structured following the Jigsaw Collaborative Learning Flow Pattern. A specific environment including portable Technologies with network and computer applications has veni developed to support and facilitate the orchestration of a flow of learning activities into a single integrated learning setting. The result is a Computer Supported Collaborative Blended Learning scenario, which has been evaluated with first-year university students of the negrees of Software and Audiovisual Engineering within the subject Introduction to Information and CommunicationsTechnologies. Thefindings reveal that the scenario improves significantly students’ interest in their Studies and their understanding about the campus and services provided. The environments also an innovative approach to successfully support the heterogeneous activities conducted by both teachers and students during the scenario. This paper introduces the goals and context of the case study, describes how the technology was employed to conduct the learning scenario, the evaluation methods and the main results of the experience.

Workshop Visualizar’11

Title: Workshop Visualizar’11
Location: Madrid, Spain
Link out: Click here
Description: Nina Valkanova and Juan Pablo will present and collaboratively develop their project Reveal-It! during the Visualizar’11: Understanding infraestructures, which will be held in Madrid in June.

Reveal-it! envisions the idea of revealing on-site data about the citizens’ consumption processes and their interrelations with energy-related infrastructures in urban environments. This is to be achieved through the creation mobile on-demand projections to playfully displaying attractive and insightful visualizations in the citizens’ shared environment, encouraging understanding and reflection.
Start Date: 2011-06-14
End Date: 2011-07-01

Orchestration Signals in the Classroom


Orchestration of signals in the classromThe GTI has recently used in a first real experience a new system that employs linked ubiquitous computing devices to distribute signals to students indicating orchestration aspects in face-to-face educational settings, such as classrooms. Examples of orchestration aspects that can be indicated with the signals include coordination indicators regarding group membership.

Related slides!

Barcelona World Race at La Vanguardia

“La Vanguardia” newspaper  uses the Tracker developed by the the GTI  to report on the progress of the regatta  and see how the race develops.

The Game BWR at TV3

Virtual Navigators
On 31 December she sailed from the port of Barcelona Barcelona World Race. This year, however, the 14 official boats, the sailors are stillthousands of virtual.

More info: