Kickoff, CoT project
logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
borja_background Automatic Sign Language Avatar for video News
bwr The Game Barcelona World Race

Aprenentatge 3.0 showcase

jornades cibernarium Aprenentatge 3.0

“Learning 3.0″ Showcase, 30th of June. Workshops and presentations about Technology enhanced Learning. Organized by the Learn3 project in collaboration with Cibernàrium.
Jornada “Aprendizaje 3.0″, 30 de Junio. Talleres y presentaciones sobre tecnología educativa, organizado por el proyecto Learn3 en colaboración con Cibernàrium.
Jornada “Aprenentatge 3.0″, 30 de Juny, Tallers i presentacions sobre tecnologia educativa, organizat pel projecte Learn3 en col·laboració amb Cibernàrium.


James D. Foley visits the GTI

James D. Foley Fhoto
On Tuesday the 28th of June, the GTI were honoured to receive a visit from Professor Jim Foley, currently professor of Georgia Tech and Vice President of SIGGRAPH. This was a particularly special event for the Graphics research sub-group of the GTI, as Jim quite literally “wrote the book” (in fact, several books) on computer graphics in the 80s and 90s. Jim’s current research interest is in e-learning, and he presented a fascinating talk entitled “Experimental comparison of Blended E-learning and traditional classroom instruction”, which was followed by a visit to the GTI offices and demonstrations of our latest research into character animation and web-based 3D games.
It was real pleasure to meet and host such an influential figure. Thanks Jim!

GTI Team on a IMOCA 60

Imoca 60 GTI Team

To celebrate more than a year working on projects related with the Barcelona World Race (The Game, Race Tracker, and Automatic Sign Language Avatar), part of the GTI  team visited one of the boats of the Barcelona World Race anchored at the Interpretation Center of the Barcelona World Race. This event marks the end of the successful project with a feelings of satisfaction and proud of the work done.

Joc musical amb guitarres elèctriques

Title: Joc musical amb guitarres elèctriques
Location: Espai 1, DHUB, (Montcada, 12, Barcelona)
Link out: Click here
Description: Kiira, Alan and Quim will be presenting another project “Joc musical amb guitarres elèctriques” at the exhibition “I/O/I. The senses of machines (Interaction Laboratory)” in the Disseny Hub Barcelona.

This game uses the sound input of a couple of real guitars to simulate a solo battle between two players. The game allows the users to play notes over a rhythmic base taking turns, and the system evaluates their performances using harmonicity and variance. Depending on the results the player characters will launch attacks that would vary in highness and power, and the aim of the players will be to play better in order to counter the enemy’s attacks and win the game

Start Date: 2011-07-12
End Date: 2011-08-02

Collaborative composition of non-linear interactive storytelling

Title: The senses of machines
Location: Espai 1, DHUB, (Montcada, 12, Barcelona)
Link out: Click here
Description: Alan and Quim will be presenting their project “Collaborative composition of non-linear interactive storytelling” at the exhibition “I/O/I. The senses of machines” (Interaction Laboratory) in the Disseny Hub Barcelona.

” This project consists on a system designed for empower a community of users to create a congruent non-linear narrative, comprising different character storylines and events taking place simultaneously, with the contributions of each of the individuals that could or couldn’t share the same space. The tool uses a graphical interface to display the narrative map and to allow users to select a point in time and space and add their contribution, and a system of rules that controls the story setting and helps to preserve the coherence of the story events”

Start Date: 2011-06-21
End Date: 2011-06-21