Kickoff, CoT project
logo_worthplay Worthplay
Life-2.0-Logo-PH-ver_3_03 Life 2.0
Athletic Stadium 3D visualization of Bilbao Athletic Club Stadium
noaMax_newsCover_spa Noa & Max – Animating science for future scientists
orquestration1 EEE: Educational Reflected Spaces
metis2 Metis: Meeting teachers co-design needs by means of Integrated Learning Environments
logo4 IMPART
c_logo IJIE: Integrated Journalism in Europe
Intelligent graph generation tool produced through a collaboration between Bestiario & GTI Bestiario and GTI collaboration produces a tool for intelligent graph generation
Collaborative composition of non-linear interactive storytelling
borja_background Automatic Sign Language Avatar for video News
bwr The Game Barcelona World Race
PAGINA:

QuesTInSitu- BDigital Award

The GTI Technology enhanced Learning team has been nominated with the project QuesTInSitu to the BDigital Awards for Digital Innovation in the category of universities and institutions. The next 31th of May, in the 13th edition of the BDigital Global Congress, the final decision will be made.

 

 

Day: 31th of May 2011

Time: 12.30h

Place: Auditori del CaixaForum. Barcelona.

More info:

http://www.bdigitalglobalcongress.com/lang-en/zona/pagina/premi-innovacio-digital/

The purpose of the BDigital Awards for Digital Innovation is fostering innovative ideas and projects with a clear technological application, based upon results generated at companies, technological centres and universities, and innovative products and services, developed or under development, designed for encouraging an industrial use of the results and/or technology generated within the society of information and the digital world.

CATEGORIES:

The BDigital Awards for Digital Innovation, which are sponsored by Fujitsu, are divided into three categories:

  • Projects submitted by large and medium-sized companies
  • Projects submitted by small companies and entrepreneurs
  • Projects submitted by universities and institutions

QuesTInSitu is nominated to the category universities and institutions:

  • QuesTInSitu : is a web-based system designed and built to support assessment in situ activities based on tests. Users can create geolocated questions and tests (routes) in a webmap (from Google Maps). The questions follow the educational technology standard for assessment IMS Question & Test Interoperability (QTI). QuesTInSitu also is a player of questions where users can answer the geolocated questions and they are automatically corrected. Using the application an author can create two types of assessment in situ activities: assessment in real & virtual situ. Currently the web map application used to play the questions is Google Maps.  QuesTInSitu has a web-mobile version that allows students to follow the assessment in real situ activities, answering the questions, receiving feedback and score in situ and personalizing the questions with their own pictures and comments using a mobile phone.

 

Link video QuesTInSitu BDigital: http://www.youtube.com/watch?v=INUB6kIPI94&feature=youtu.be&a

Special Mention for a Final Degree Project (PFC) carried out within the GTI

The Final Degree Project (PFC) of Alejandro García Núñez, carried out in 2010 within the GTI, has received a Special Mention in the MadridOnRails-eMadrid 2011 Awards. The project was co-directed by Davinia Hernández-Leo and Jonathan Chacón, with the support of Miguel A. Carralero and other members of the GTI (Technology-Enhanced Learning research line). In the project, Alejandro (Alex) developed an IMS LD compliant wizard for the LdShake tool.

LdShake is a web tool for the social sharing and co-edition of learning design solutions. The name “LdShake” stands for “Learning design solutions – Sharing and (k)co-edition” and uses the “shake” metaphor to emphasize that the tool aims at facilitating teachers to shake their hands with other educators in their social network by collaborating with them in the co-edition of joint learning design solutions, to shake their way of working by sharing designs with other teachers, and to shake different learning design solutions shared by others to elaborate new designs in order to shake the students.

Discovering the campus together: a mobile and computer-based learning experience

The paper: Pérez-Sanagustín, M.; Ramírez-González, G.; Hernández-Leo, D.; Muñoz-Organiero, M.; Santos, P.; Blat, J.; Delgado-Kloos, C. Discovering the campus together: a mobile and computer-based learning experience (doi:10.1016/j.physletb.2003.10.071),  has been just accepted for publication at Journal of  Network and Computer Applications. This work has been carried out in collaboration with the group GAST of the Universidad Carlos III de Madrid (UC3M) and framed in the Learn 3 Project.

Have a look at the video of the experience and the abstract of the paper.

The abstract of the paper:

One of the most relevant difficulties faced by first year undergraduate students is to settle into the educational environment of universities. This paper presents a case study that proposes a computer-assisted collaborative experience designed to help students in their transition from high school to university. This is done by facilitating their first contact with the campus and its services, the university community, methodologies and activities. The experience combines individual and collaborative activities, conducted in and out of the classroom, structured following the Jigsaw Collaborative Learning Flow Pattern. A specific environment including portable Technologies with network and computer applications has veni developed to support and facilitate the orchestration of a flow of learning activities into a single integrated learning setting. The result is a Computer Supported Collaborative Blended Learning scenario, which has been evaluated with first-year university students of the negrees of Software and Audiovisual Engineering within the subject Introduction to Information and CommunicationsTechnologies. Thefindings reveal that the scenario improves significantly students’ interest in their Studies and their understanding about the campus and services provided. The environments also an innovative approach to successfully support the heterogeneous activities conducted by both teachers and students during the scenario. This paper introduces the goals and context of the case study, describes how the technology was employed to conduct the learning scenario, the evaluation methods and the main results of the experience.

Workshop Visualizar’11

Title: Workshop Visualizar’11
Location: Madrid, Spain
Link out: Click here
Description: Nina Valkanova and Juan Pablo will present and collaboratively develop their project Reveal-It! during the Visualizar’11: Understanding infraestructures, which will be held in Madrid in June.

Reveal-it! envisions the idea of revealing on-site data about the citizens’ consumption processes and their interrelations with energy-related infrastructures in urban environments. This is to be achieved through the creation mobile on-demand projections to playfully displaying attractive and insightful visualizations in the citizens’ shared environment, encouraging understanding and reflection.
Start Date: 2011-06-14
End Date: 2011-07-01

Orchestration Signals in the Classroom

 

Orchestration of signals in the classromThe GTI has recently used in a first real experience a new system that employs linked ubiquitous computing devices to distribute signals to students indicating orchestration aspects in face-to-face educational settings, such as classrooms. Examples of orchestration aspects that can be indicated with the signals include coordination indicators regarding group membership.

Related slides!